Buildings and Upgrades
PS. all notes only aply to the modifications done inside the optional script, not to hard-coded features.
This amazing construction reaches the ancient, magical clouds above our world, where some of Erathia's troops may gain new, mystic powers or open their minds for more knowlegde and training. Thank's to the Heavenly Tower you can upgrade:
Pikeman | Halberdier | Nomad | ||
Monk | Zealot | War Zealot | ||
Angel | Achangel | Supreme Archangel |
Notes:
cost of building The Heavenly Tower: 22000 , 30 , 30
In this temple dedicated to the mysterious cult of The Sun some of your creatures may find a completely new way to use magic. Elves learn to use it in order to combine with centaurs, pegasi riders learn completely new spells and gold dragons gain an even greater magic immunity. Thank's to the magic of the Order you can upgrade:
Elf | Grand Elf | Sylvan Centaur | ||
Pegasus | Silver Pegasus | Sorceress | ||
Green Dragon | Gold Dragon | Diamond Dragon |
Notes:
cost of building the Order of The Sun: 20000 , 25 , 40
The Cloud Castle is in fact an academy for the greatest achemists who can highly improve some of Bracada's creatures - in a magical way, mechanical way or both. Even the gremlins begin to behave better. Here you can upgrade:
Gremlin | Master Gremlin | Santa Gremlin | ||
Stone Golem | Iron Golem | Gold Golem | ||
Giant | Titan | Lord of Thunder |
Notes:
cost of building the Cloud Castle: 25000 , 30 , 15
Escaton's Crystal is the only way into the mysterious Plane Between Planes, where some elementals may gain new powers from their Masters. Furthermore, the powers of Fire are beneficial not only for the fire elementals, but also for the phoenixes. By traveling through the crystal the following upgrades are available:
Fire Elemental | Energy Elemental | Electricity Elementali | ||
Earth Elemental | Magma Elemental | Mineral Elemental | ||
Firebird | Phoenix | Sacred Phoenix |
Notes:
cost of builiding Escaton's Crystal: 20000 , 30 , 15
This mysterious temple holds very strong primal magic of Tatalia's lizard ancestors. It's so strange that it can even transform a half-human, half-dog back into a human form. Thank's to it you can upgrade the following creatures:
Gnoll | Gnoll Marauder | Rogue | ||
Basilisk | Royal Basilisk | Ancient Basilisk | ||
Hydra | Chaos Hydra | Hell Hydra |
Notes:
- Rogues have a bit changed stats (some increased, some decreased) - (attack 5, defense 6, damage 2-4, HP 9, speed 6, cost 95 ).
- Hell Hydras are 28% more expensive (9000 , 4 ).
cost of building the Temple of The Snake: 18000 , 20 , 50
In this barbarian war camp the creatures of Krewlod may train through hours on end to finally master new, special battle techniques. It can even mean gaining a completely new form... In the Barbarian Citadel you can train:
Goblin | Hobgoblin | Boar Rider | ||
Ogre | Ogre Magi | Troll | ||
Behemoth | Ancient Behemoth | Ghost Behemoth |
Notes:
- Boar Riders have a bit lowered stats to better fit an upg level 1 creature (attack 6, defense 4, damage 2-3, HP 8, speed 7, cost 70 ). Besides that at level 5 the also gain the 'double strike' ability.
- Trolls have also changed stats, but not all of them are decreased (attack 14, defense 7, damage 8-12, HP 60, speed 6). They cannot cast 'bloodlust' like Ogre Magi, but they have a small chance of casting 'mass bloodlust' before every attack. The chance grows with experience gained to a maximum of 35%. From the 3 level they also have a chance of attacking with the 'double damage death blow'.
- The Ghost Behemoth is now 33% more expensive (8000 , 4 ).
cost of building the Barbarian Citadel: 19000 , 15 , 60
By entering The Underworld some of your creatures may try to use its unpredictible powers to become more fearsome and fiery. By the Underwolrd powers you can upgrade the following:
Medusa | Medusa Queen | Medusa Empress | ||
Minotaur | Minotaur King | Blood Minotaur | ||
Red Dragon | Black Dragon | Darkness Dragoni |
Notes:
- Darkness Dragon is now 25% more expensive (10000 , 5 ) and has +1 speed (16).
cost of building the Underworld Entrance: 23000 , 25 , 35
This hall may take you to the centre of necromancy itself, where the best adepts of death magic can make some of your undead creatures even more powerful. Zombies get the mummifying ceremony, wraiths learn not only how to regenerate themselves, but also how to use the life force of other beings and ghost dragons begin their process of mutation in spectral vaults. Thanks to this they gain new forms:
Walking Dead | Zombie | Mummy | ||
Wight | Wraith | Ghost | ||
Bone Dragon | Ghost Dragonk | Blood Dragon |
Notes:
- Mummies have a bit lowered stats to better fit level 2 (attack 5, defense 6, damage 3-4, HP 25, speed 5, cost 170 ).
- Ghosts have changed stats (mostly increased) - (attack 7, defense 7, damage 3-5, HP 18, speed 8 - note, that besides speed the stats are the same as with wraiths), BUT their special ability is now also changed - they can still raise ghosts from killed opponents, but now the new ghosts (that is - their number that exceeded the beginning number) VANISH after combat ends.
- The Blood Dragon is now 33% more expensive (8000 , 4 ). He also has +1 speed (15).
cost of building Hall of The Pit: 21000 , 25 , 35
When opened by the most powerful heretics this gate can take some of your monsters to the fiery world of Kreegans, where they can evolve into their new, demonic forms. This lets you upgrade the following creatures:
Demon | Horned Demon | Warewolf | ||
Efreet | Efreet Sultan | Efreet Rajah | ||
Devil | Arch Devil | Hell Baron |
Notes:
- Werewolves have a bit changed damage (8-9), hit points (40) and cost (320 ). They stopped hating rocs and thunderbirds, but at a certain level they can get the 'protection from fire' spell and become fearless.
- The Hell Baron is 22% more expensive (11000 , 5 ) and has +1 speed (18).
cost of building the Kreegans' Gate: 21000 , 25 , 35
All of the above upgrades are also available in Hill Forts. Furthermore, two more upgrades are also possible:
Gold Golem | Diamond Golem | |
Hell Steed | Nightmare |