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New Creatures


Now in the game you can meet 6 new creatures, however they *replaced* other WoG monsters. That means that after installing this patch you won't see the following creatures any more: 4 messangers (fire, earth, water and air) and 2 sharhooters (lava and arctic). All the objects, maps or custom scripts that used them will now use the new creatures instead. Furthermore, you can now also see 4 new animations of existing creatures - diamond dragon, blood dragon, lord of thunder and gorynych. However nothing besides their looks was changed.
AppearanceNameStatisticsSpecial PropertiesCost
The Fire Elemental Master, Pyrannaste for years experimented with the power of electricyty - in some worlds considered even as another element. However all experiments in transferring this force onto his fire elementals were always unsuccessful. Until the time, when the first Conflux Energy Elementals came from the Crystal to the fiery part of the Plane Between Planes. It appeared, that to get to an electricity form the fire elementals must first pass an intermediate form - a form of pure energy that can be gained only through the magic of the Conflux towns. In the end, nobody knows whether it was because of realizing his own ambitions, wanting to get an experiment done correctly or to gain some advantage over the other Elemental Lords, Pyrannaste transformed the first newcomers into Electricity Elementals and promissed to do so always. The new elemental forces were quick and strong as a lightning bolt and also totally immune to all lightning spells. Electricity Elemental
(Conflux)
Attack: 12
Defense: 10
Speed: 10
Hit Points: 40
Damage: 5-7
Growth: 5
  • Elemental (neutral morale, not-living, immune to mind spells)

  • Immune to fire spells

  • Enchanted with the 'protection from air' spell

  • Also, when stack experience is turned on:
  • Immune to lightning spells (Lightning Bolt, Chain Lightning, Titan's Lightning Bolt)
  • 510
    Earth Elementals had always the greatest endurance amongst all of their brothers, but their master - Gralkor for ages has searched for a way to make them invincible. Using the Conflux magic and that part of the earth which came through volcanos he managed to create a lot more powerful form than those made from dust and clay - the Magma Elementals. Their burning fists even did more damage, but Gralkor was still dissatisfied. He still saw the imperfection of his creations. But what if it was possible to solidify all the liquid materials of his strongest warriors? Combine everything in a mass that's hard as diamond, to crystalize all the hidden minerals... yes... that could work. The only need was for a constant flow of Magma Elementals. So no wonder that the Earth Elemental Master with quite a satisaction promissed the Conflux lords to use his powers and transform the troops which get to him into Mineral Elementals. Their defense possibilities significantly grow and their hard as diamond fists deal even more damage.
    Mineral Elemental
    (Conflux)
    Attack: 11
    Defense: 14
    Speed: 6
    Hit Points: 45
    Damage: 8-12
    Growth: 4
  • Elemental (neutral morale, not-living, immune to mind spells)

  • Enchanted with the 'protection from earth' spell

  • Also, when stack experience is turned on:
  • Immune to lightning spells (Lightning Bolt, Chain Lightning, Titan's Lightning Bolt) and Armageddon

  • 30% magic resistance
  • 640
    No one ever managed to learn the secrets of the Underworld. Its Effects always seemed unpredictable, although most of the time they were connected with fire. However that often meant a destructive force used on the poor creatures that got there (and a roast troglodyte is far from being tasty). Fortunately (fortunately for the Nighon warlocks and overlords that is) the Underworld appeared to be quite generous for the Medusa Queens that were sent there as the first through the newly built Underworld Entrance in search for new powers. The medusas gained a new, fiery form and since then they always were surrounded bu a fire shield. Not only that - their archery skills have also improved - now they could shoot a fly from a mile distance. The new Medusa Empresses became the most powerful amongst their sisters and even - amongst all Nighon archers. Medusa Empress
    (Dungeon)
    Attack: 11
    Defense: 10
    Speed: 7
    Hit Points: 30
    Damage: 6-9
    Strzały: 8
    Growth: 4
  • No melee and long range penalty

  • Enchanted with 'Fire Shield'

  • Fearless

  • Also, when stack experience is turned on:
  • Stone Gaze (20%)
  • 450
    For the minotaurs the Underworld powers had even stranger effects - they became bigger, stronger and more endurant. Also, using the fiery powers, they became partially resistant to that element. The became more blood thirsty than ever before, always in the power of the 'bloodlust' spell. Thus their new name - Blood Minotaurs. In a short time period they became Nighon's elite ground troops.Blood Minotaur
    (Dungeon
    Attack: 17
    Defense: 15
    Speed: 8
    Hit Points: 55
    Damage: 15-20
    Growth: 3
  • Enchanted with the 'protection from fire' spell

  • Fearless

  • Also, when stack experience is turned on:
  • Always positive morale

  • Enchanted with the 'bloodlust' spell
  • 750
    Ancient Basilisks are very rarely found in the natural environment, because they need very special conditions and much time to live and evolve. No wonder the beastmasters never had enough patience for them - with a similar ammount of work you could even breed yourself a big, healthy chaos hydra! Fortunately, the witches in the new Temples of The Snake, by using a certain ancient spell and the temples' primal magic learned how to speed up the royal basilisks' evolution. With their new form they gain a new, better petryfying attack. However there's also an interesting side-effect of such a hasted evolution - the creatures also gain some resistance for water magic, which is also the magic used for the witches' spell...
    Starożytny Ancient Basilisk
    (Fortress)
    Attack: 13
    Defense: 13
    Speed: 7
    Hit Points: 50
    Damage: 7-10
    Growth: 4
  • Enchanted with the 'protection from water' spell

  • Fearless

  • Also, when stack experience is turned on:
  • mproved petryfying attack (30%)
  • 550
    Efreets are not Kreegans, but only creatures that are allied with the devils, but it is a most fortunate alliance for them - the Inferno towns give them the best possible conditions to develop. It's thanks to the everlasting fire and lava pools that in these towns the first Efreet Sultans appeared. They were almost in every aspect better than normal efreets and had also power over them. The Kreegans suspected that maybe if they put some efreet sultans in an even more fiery environment, they could evolve into another new form. So when they just finished the construction of the first Kreegans' Gate, they sent some efreet sultans there right away to verify their suspicions... and in fact they were correct... after not so much time, from the kreegan homeworld new, majestic, but also demonic creatures have returned - Efreet Rajahs. They have such a great power, that they can use two magic shields instantly and their attack possibilities increase significantly.Efreet Rajah
    (Inferno)
    Attack: 18
    Defense: 14
    Speed: 14
    Hit Points: 100
    Damage: 19-24
    Growth: 2
  • Immune to fire spells

  • Nieustraszona

  • Enchanted with the 'Air Shield' spell

  • Also, when stack experience is turned on:
  • Enchanted with the 'Fire Shield' spell

  • Hates Genies
  • 1400

    And here are the new looks of the Blood Dragon, Diamond Dragon, Lord of Thunder and Gorynych creatures (created by Arstahd):

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